Saturday, April 3, 2021

Lost Words: Beyond The Page Nintendo Switch Review 2021

Lost Words: Beyond The Page Nintendo Switch Review 2021

As a child i spent hours upon hours working my way through terry pratchett's discworld novels. But for some reason it was the ridiculous rinse

wind in the computer game version that really captivated me. But it wasn't until the credits rolled on lost world. Beyond the page that i saw the name rihanna pratchett was the writer of this game and everything clicked into place is a story of loss and coming to terms with the most difficult situations in life.

It comes from sketchbook games as their first title. All the right things or do words escape it let's find him and terrible adventures. Hello it's incredibly difficult to go into the story without spoilers. Let's just keep it vague and say that it deals with many of life's most difficult moments.

Rhianna Pratchett does an excellent job of conveying her own experiences and enduring the character with a sense of realism the game centers around izzy as she fills out her diary gran. I would go to the beach and look up at the stars. But one night also shifts back and forth to a 3d fantasy novel that she's working on both the actual.

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The fantasy story are tied together through many of the themes. It's the delicately crafted narrative that kept the game alive for me and made it more than worth pushing through to the end credits as far as game playing controls go. Then you'll begin by planning quite literally within the diary.

How the story's gonna go and what your character's appearance is like as well as their name. You'll be hopping from word to word using the right stick to grab items with the trigger and pull them into position. Sometimes they'll act as platforms while at others the word itself will become the action the simplistic platforming in these moments is functional as a method of pushing the story along.

But the nature of using the right stick as a cursor is almost unavoidably clunky without a mouse and keyboard the thing is though the diary is so well realized in terms of its writing by Pratchett that even with the foreboding heavy inevitability of the storyline.

You'll want to know what happens. Next the system is incredibly clever in terms of how it sets up the main game and as you shift into the 3d world of her fairy tale. It's certainly an impressive transition into a 3d platformer with some puzzle elements my character i named robin and she soon learned the art of harnessing words for their magical properties such as raising up platforms or rebuilding destroyed areas.

You'll learn one or maybe two of these are level as you go through the game. But unfortunately their implementation in actual gameplay terms wasn't great. You'll acquire a rebuild skill which will be followed by six broken bridges and four broken pillars and the slightly floaty nature of the jumping and platforming in general in that regard.

It didn't feel quite right it works and it's okay. It's just not where lost words shines and i do think the developer could have mitigated. Some of the frustrations of stopping pressing a trigger to open a book using that analog stick to clumsily select a word and then dragging it out to use by going for something like radial menu system.

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It would have been much more accurate and quick to allow players to do it that way. There's something about having the word floating around the whole time as you're still going about your platforming that became a touch distracted if these had faded when not in use or shrunk back down to the size of a firefly only to spring out into the whole world where needed this would have made the whole experience feel much more slick.

There are a number of collectible fireflies defined through the journey. They do serve a small purpose at the end of the game if you die in lost words. You'll simply reappear a few moments earlier. You won't find any adversaries in the way of enemies to fight the real battle takes place in the environments and trying to overcome using the power of those words. But that said it's not a challenging experience and it wasn't until the last level where you had all of the words unlocked. Where you're given a little bit more freedom.

How you approach some of the puzzles Lost Words: Beyond The Page, put before you without it being completely obvious. As a game that's where it was most successful if they were to go on to do a sequel set in another world with another story there's certainly the recipe there for something great. But the execution just faltered earlier on despite its flaws lost words is a difficult one not to like. It doesn't outstay, its welcome it tells a complete story.

Perhaps a few more melodramatic moments. You'll be a much tougher individual than i doesn't feel the connection with so many of the themes on display and how eloquently. They're put across to the player in the water being moved back and forth by the tide it succeeded for me more.

Its cathartic merits than those of its gameplay. But i have a feeling that sketchbook games would be more than happy with that. Overall i like story, audio and gameplay or the controls.

This article is actually from an earlier version of the game as is so often the case there is a pre-release patch that being said performance remains mostly the same bar one bug which i haven't mentioned. You're looking at around about 30 frames per second. But unfortunately there's a bit of a frame pacing issue here.

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You can probably see it in the footage. It never feels fully smooth it's okay. But very similar to glenn's review of story of seasons there's almost that skip every four or five frames. It's something i've seen in the unity engine a few times now.

Artistically i think the game looks beautiful the journal is an incredibly well executed element of the game. But then the shift to side scrolling platformer in 3d with the parallax in the background different layers. Some quite advanced lighting techniques including dynamic lights reflecting off of the environment and the player, real-time shadow mapping can look wonderful at times. I love the transitions between stages.

You'll go from dusty deserts to the frozen tundra and down into lava field caves one area. I wasn't too convinced by were the animations of the player herself from the run cycle to the jumping there's a hesitancy about. Its execution which is a shame in something where you're doing so much platforming. The audio is sublime look clump dragon fire. It's here yes yes..

This has one of the best soundtracks i've heard in a long time. The songs are powerful. They tend to punctuate important moments and there's a real shift and transition as you move through a stage the main theme of the game is incredibly emotive and seems to rise and fall at just the right moments in the story.

The voice actor who plays the main character does a decent job for most of the games. There are a few times where it feels a little bit forced. But the grand does a great job with all of her lines and delivery look compared to most games the voice acting here is fantastic. It just relies so heavily on it that you notice more when lines aren't delivered quite right. Overall then the visuals and performance is great and the generally stellar audio is awesome.

Lost Words: Beyond The Page has a download size of 5 GB now. It took me around about 4 hours to complete which is similar to other side-scrolling walk-in simulator puzzle platformers and i do feel like any longer.

It would have started to really outstay as welcome it has a clear narrative arc. It tells the story. It wants to and it leaves on a poignant high. I don't see any real reason to go back and collect all of the hidden items. They do play a minor part at the end of the game. But for most this will be a one and done.

You're not gonna regret the purchase. But the average player would tend. I would say to pick this one up on a small sale.

I've always dreamed of becoming a writer that's my gran gave you to me. She always talks about little acorns growing into the big tree for a first game. Sketchbook games have done a great job and much of the credit has to go to Rhianna Pratchett's writing and her ability to convey the most difficult universal truths is amazing.

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